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Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning

Post  Krax on Wed Feb 08, 2012 8:18 am

anyone tested it out yet...?
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Re: Kingdoms of Amalur: Reckoning

Post  Exceeding_Arrow on Wed Feb 08, 2012 12:47 pm

never heard from it. can you post a link or pics?

edit: nvm i will post some

When will Reckoning be released?
In North America: February 7, 2012. In Europe: February 10, 2012.



trailer: http://www.youtube.com/watch?v=_xEr5HBoKhA
demo: http://reckoning.amalur.com/r/demo

pictures
Spoiler:
Spoiler:
Spoiler:
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Re: Kingdoms of Amalur: Reckoning

Post  Barabas on Wed Feb 08, 2012 1:20 pm

Looks like its well-made. If I had more time to do useless things I'd have tried it out Razz
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Re: Kingdoms of Amalur: Reckoning

Post  Exceeding_Arrow on Wed Feb 08, 2012 2:29 pm

it looks interesting but i'm waiting for Guild wars 2
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Re: Kingdoms of Amalur: Reckoning

Post  Barabas on Wed Feb 08, 2012 2:37 pm

Hm... maybe I understood wrong, but I thought this was not a MMO?
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Re: Kingdoms of Amalur: Reckoning

Post  Harkon on Wed Feb 08, 2012 2:44 pm

Barabas wrote:Hm... maybe I understood wrong, but I thought this was not a MMO?
You're right, it's a singleplayer RPG. STILL, ARROW CAN ONLY BE LOYAL TO 1 RPG AT A TIME.
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Re: Kingdoms of Amalur: Reckoning

Post  Corey on Wed Feb 08, 2012 3:31 pm

*High Five arrow*
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Re: Kingdoms of Amalur: Reckoning

Post  Harkon on Wed Feb 08, 2012 3:44 pm

Arrow, you got high fived by a ginger!









Go wash your hand, QUICKLY! Surprised
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Re: Kingdoms of Amalur: Reckoning

Post  Lord_T on Wed Feb 08, 2012 4:06 pm

Arrow!! you thar?

I think we lost him harkonette... Ginervitus got him Sad
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Re: Kingdoms of Amalur: Reckoning

Post  Harkon on Wed Feb 08, 2012 4:09 pm

Lord_T wrote:Arrow!! you thar?

I think we lost him harkonette... Ginervitus got him Sad
Poor boy accepted the evil ginger's "friendship" in his pure innocence... He will be missed. Sad
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Re: Kingdoms of Amalur: Reckoning

Post  Exceeding_Arrow on Wed Feb 08, 2012 11:04 pm

i don't mind being high fived by a ginger. that means i get to be Harry Potter!
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Re: Kingdoms of Amalur: Reckoning

Post  Jur on Wed Feb 08, 2012 11:13 pm

So if you are Harry Potter then Corey is Ron Weasly? That means that you are doing his sister?
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Re: Kingdoms of Amalur: Reckoning

Post  Exceeding_Arrow on Wed Feb 08, 2012 11:35 pm

Jur wrote:So if you are Harry Potter then Corey is Ron Weasly? That means that you are doing his sister?
Yes.

edit: and we will be one big happy family.
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Re: Kingdoms of Amalur: Reckoning

Post  Krax on Wed Feb 08, 2012 11:54 pm

good you guys are staying on topic.... scratch
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Re: Kingdoms of Amalur: Reckoning

Post  Exceeding_Arrow on Thu Feb 09, 2012 12:00 am

Krax wrote:good you guys are staying on topic.... scratch
after my first post in this thread there is simply nothing more to say!
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Re: Kingdoms of Amalur: Reckoning

Post  Krax on Thu Feb 09, 2012 12:10 am

well it looked like the other members of the sowing club had some more to say.

RELEASE NOTES

The minds of New York Times bestselling author R.A. Salvatore, Spawn
creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer
Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a
new role-playing game set in a world worth saving. Build the character
you've always wanted and continuously evolve it to your style of play
with the revolutionary Destiny system. Choose your path and battle
through a master-crafted universe featuring some of the most intense,
responsive, and customizable RPG combat ever.

Features:

A Massive World to Explore, Filled with Epic Fiction and Rich
Storytelling

Uncover the secrets of Amalur in hundreds of hours of immersive
gameplay, from the vibrant city of Rathir to the vast region of
Dalentarth to the grim dungeons of the Brigand Hall Caverns.

Rescue a world torn apart by a vicious war and control the keys to
immortality as the first warrior ever to be resurrected from the grips
of death. Turn your lack of a destiny to your advantage and harness
fate as a weapon.

Explore deep levels of lore in a universe steeped in 10,000 years of
fiction created by New York Times bestselling author R.A. Salvatore.

Intense Action Combat

Customize your play in a dynamic combat system that delivers some of
the most intense and responsive action ever seen in an RPG.

Seamlessly integrate magical and melee attacks as you take on scores
of enemies in grand fight sequences and finish them off with brutal
Fateshift kills.

Choose Your Destiny With Customizable Classes

Build the character you've always wanted with the revolutionary new
Destiny system that allows you to continuously evolve your character
class to your style of play.

Create and modify your hero with millions of combinations of skills,
abilities, weapons and pieces of armor.

INSTALL NOTES
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Re: Kingdoms of Amalur: Reckoning

Post  Krax on Thu Feb 09, 2012 2:54 am



thats normaly a very bad sign imo..... but gona test it out tomorrow
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Re: Kingdoms of Amalur: Reckoning

Post  Kretti on Thu Feb 09, 2012 4:42 am

Can't be good with R.A Salvatore and other high-fantasy shit.
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Re: Kingdoms of Amalur: Reckoning

Post  Krax on Thu Feb 09, 2012 1:44 pm

well i played this game for.... ummm.... 10 seconds----- fuck that console port menu system and control.... oh and it looked abit too cartoonish for my taste.
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Re: Kingdoms of Amalur: Reckoning

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