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Crusader Kings II - Megalomaniacs welcome.

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Fennris on Wed Feb 22, 2012 10:33 am

What happens if a player looses all of his titles, like if I imprison a player and revoke his titles?

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Wed Feb 22, 2012 10:50 am

Then it's game over, unless he revolts or has family members that still have titles.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Amon on Wed Feb 22, 2012 10:50 am

As soon as you have no heir and your character dies, or if you have not at least one county left to your name, its game over.

A barony is not sufficient. A dukedom or above doesnt help. You need at least one county.



About Bas' Graphics problem. I am very confident in Bas' capability to get this fixed (no pressure hrhr). Otherwise Gule could give it a shot if you dont mind testing beforehand.

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Jur on Wed Feb 22, 2012 11:09 am

What connection do you need to host a game? If it's not to big I can also try, but Gule probably has better connection.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Wed Feb 22, 2012 11:24 am

No idea how much you need. I have 50/100 Mbit (down/up)
Of course I will do my best to get things working, but you never know what will happen ^^
And it's probably a good idea to have a backup anyway.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Fennris on Wed Feb 22, 2012 11:26 am

Why do you have a higher upload than download?
Do you live in a hostingcenter or something?
scratch


Last edited by Fennris on Wed Feb 22, 2012 11:32 am; edited 1 time in total

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Krax on Wed Feb 22, 2012 11:31 am

He is prolly from sweden....
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Wed Feb 22, 2012 12:02 pm

The university provides my internet-connection, but since it got a bit too busy lately people were having problems with their ping/download speed (like really slow, a few kb/s). So they limited it to 50 instead of 100 and now it's not that bad anymore.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Fennris on Wed Feb 22, 2012 4:50 pm

I was wondering, does a Empire contain several kingdoms or is it at the same level as a kingdom?

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Wed Feb 22, 2012 4:56 pm

An empire can contain kingdoms, but doesn't have to. I think the HRE has the kingdom of Bohemia in it.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Fennris on Wed Feb 22, 2012 5:02 pm

Hmm... I hope there is a Scandinavia empire *Rubs hands with evil smile*

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Amon on Wed Feb 22, 2012 5:26 pm

Empire is of the highest tier, one above kingdoms. The Duke of Bohemia can form the Kingdom of Bohemia at game start - to prevent his family lands from falling asunder by gravelkind. You don't see other Kingdoms within the HRE that often, except maybe Burgundy because Germany and Italy require many counties to let you form them. Emperors are dissallowed from creating Kingdom titles. Which is done fpr balancing rather than historic accuracy because the HRE was naturally the King of Germany, (northern) Italy and Burgundy.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Wed Feb 22, 2012 5:29 pm

Fennris wrote:Hmm... I hope there is a Scandinavia empire *Rubs hands with evil smile*

There is none in the game, only the HRE and the Byzantine (ERE).

Also... They are working on a new patch, with a rough estimate on the release date of 2 weeks.

So far I only found out that they will improve the marriage AI. And seeing as they were asking around about some things I think they might put in more useful plots, but it's just guessing on my part.

http://forum.paradoxplaza.com/forum/showthread.php?585879-getting-tired-of-the-desire-for-better-alliance&p=13481004&viewfull=1#post13481004

EDIT:


The rebels have so far been scaled by tax value of the province but this will be changed in an upcoming patch to spawn rebels that can actually pose a thread to that province.


Last edited by Barabas on Wed Feb 22, 2012 6:07 pm; edited 1 time in total
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Amon on Wed Feb 22, 2012 5:35 pm

Yeah the plots are very limited and it is very easy for them to fix it as this one modder did...

Btw. this is some very useful information if you feel a bit lost about things like buildings, tech and so on. Quite well made.

http://forum.paradoxplaza.com/forum/showthread.php?588062-GUIDE-An-in-depth-guide-to-CKII
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Erilaz on Wed Feb 22, 2012 6:19 pm

WALL OF TEXT
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Amon on Wed Feb 22, 2012 6:51 pm

Erilaz, what do you think about doing something for your health next weekend?

Playing Megalomania on Friday evening that is ^^

Saturday we have at any given time three people who cannot play plus some yellow so that will be a very bad day for this. We might not make it this week on Sunday since we might have to rely on Gule hosting for us. Otherwise sunday early afternoon we have an excellent time slot.


So I guess its save for everyone to plan stuff on saturday. Anyways keep the schedule updated!
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Erilaz on Wed Feb 22, 2012 11:29 pm

Beer > Megalomania

Friday is not an option... Please, guys!
Sunday could work, Saturday is preferred.

Cheers!
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Thu Feb 23, 2012 7:14 pm

Alright, WHEN are we playing? Friday or Sunday?
I'd like to know so I can plan stuff on the other day.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Fennris on Thu Feb 23, 2012 10:10 pm

Barabas wrote:Alright, WHEN are we playing? Friday or Sunday?
I'd like to know so I can plan stuff on the other day.

I think its the hours marked with blue in the time table.

Also, maybe I'll be late Friday...

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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Thu Feb 23, 2012 10:48 pm

I don't think it's a good plan to play two days each weekend. I thought we agreed on one day a week in the beginning and only played two the first weekend because it was the first weekend.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Harkon on Thu Feb 23, 2012 11:04 pm

I agree with Barabas.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Broomstick on Fri Feb 24, 2012 12:25 am

I haz CK2. Very Happy

Wich day do you guys play on anyways? I'd might jump in (if allowed), and if it isn't too far into the game. Razz
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Harkon on Fri Feb 24, 2012 1:13 am

Oh god don't ask that, you'll create a violent shit storm... Pro tip for you : Check the CK II Sign up thread and read before you get gas'd!
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Amon on Fri Feb 24, 2012 2:03 am

There wont be two games. I marked two timeslots of the highest probability as I wrote earlier in this thread.

The friday timeslot has slightly less attendance (-1) but we can have gule as secondary host.

The sunday slot is fine for almost everyone but Gule, so no secondary host.

It depends a bit on gule's avaibility and your graphics card I guess Bas - no pressure Razz



@Broomstick: Simply read all these threads here.

We are quite full with about 15 players with varying attendance, we dont mind newcomers though. Why dont you visit us on TS and have a chat with one of our guys. In the meantime you can even find the save in this thread ... and gather some further ... intel.
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Re: Crusader Kings II - Megalomaniacs welcome.

Post  Barabas on Fri Feb 24, 2012 3:00 am

I ordered a cheap-ass backup graphics card, which should arrive friday morning/early afternoon.
So in case it decides to die I will be back in business within a few minutes =D
I also tested out my card today, and eh... it seems I played about 6 hours of CK2 I think... so I guess it's ok, but you never know! I really don't trust hardware that fails and then decides to act like nothing ever happened.
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Re: Crusader Kings II - Megalomaniacs welcome.

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